With Halloween comes our latest Progress Report!
This month we’ve been adding more rooms to the game and here we’ll show you how we do that.
First of all comes the story, to know why we are visiting that room and what elements it needs to help the storytelling. Once we have decided all the things that go into that room (decoration, puzzles, inventory items…), we draw some variants until we find what we are aiming for.
As the sketch is a general view of the room, it doesn’t abide to the game engine rules, so then we make a map following those rules, that allow us to see if Cherry will be able to navigate the room without unexpected problems.
Finally, the art assets are created, both following the original sketch and the game rules, so we get a playable room.
See you in a month!