June 2016 Progress Report

Summer is here! What are your plans for these months? Ours are to keep working!

June has been a production month, in which almost all the script has been written and a lot of sprites from the second level has been drawn. That means that almost all progress this month has been on these fields.

Meanwhile, in the design field, we'be been testing some of the second level puzzles to make sure they behave as we expected. And in the programming field we have reviewed the project to remove unused things, for example, there was a time when Cherry would get a hammer that she could use whenever she want to solve puzzles but we decided to remove it as it didn’t add enough interesting gameplay. Of course, the hammer was implemented and tested before we decided to remove it, and as it affected both Cherry and the puzzle elements, there were hammer code snippets scattered around the project that we missed to remove before. And like the hammer, there were other things that needed to be cleaned out.

So, the progress bars that this month go up are both Script and Graphics:

See you in a month!